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Showing posts from December, 2017

Designing a Hero for Overwatch

It's easy to create a hero for Overwatch, right? How many people have suggested a new hero kit or a way for the developers to fix an unbalanced hero? Plenty. And even though some of the suggestions are indeed great and well thought, most of them fail to certain points. I will try to walk us through a hero design. I won't suggest that my design will be the best but bear with me. This is about the journey, the thought process that is needed to create a kit that would fit to the gameplay of Overwatch and how it can be an organic part of the game. Let's start from the background of the character. Most of the heroes are related to an organisation, a motive and a place. I won't get into the rabbit hole with all the possibilities for a hero that was already teased or we've seen his/her artwork. For the sake of it, I would just suggest a character of Greek origin as I'm familiar with the culture and the background. Ilios is also a map that's not tied with a her

What we got from the Death Stranding trailer

What we got from Death Stranding newest trailer? Not much. The trailer gave no clues about the main storyline and it wasn't a gameplay trailer either. That doesn't mean that we didn't get any information. For the first time we saw that the black goo has the effect of rapidly ageing life. The grass is withering and the guy that is trapped ages as well. We finally saw that the fetuses are probably clones that are connected by a umbilical cord. The baby inside the belly of Reedus' character is how that connection looks like. It seems like the guy (let's call him guy No 1) that was originally carrying the fetus and the baby itself gave a thumbs up. Could that mean that a person can transfer his memories and consciousness to a clone? Probably. That would explain that scene where No 1 stabs himself while he's pulled to the sky. We know that he's not already dead as he levitates and Reedus' character (named Sam) doesn't know his final fate. It seem