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The contribution of Overwatch League to the average Ovewatch player

  Overwatch League has begun. The greatest endeavour of Blizzard in the eSports scene has started and the first day was a success, resulting with huge viewership and blessed with good matches.   But Overwatch League is more than the celebration of a great game where people watch the best players. It's greatest contribution to the playerbase it the knowledge that the matches provide. There are already very informative streamers that play in the highest skill level but it's not every day that we can enjoy well coordinated teams that play the game as it's supposed to be played.   So, some of the things that we learnt from the first day of the Overwatch League might already be known to the audience that already follows the competitive scene. But for a new viewers pov there are some key points I want to highlight.   Not all the heroes are efficient to be played at all times but almost all of them have a place in the game. Mercy is still the queen of the meta, there wa
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Heroes of Overstorm: The Nexus doesn't need all the heroes

Like it or not, Overwatch was the main event for Heroes of the Storm in 2017. They were 6 heroes from Overwatch that were added on Heroes of the Storm during 2017, plus 2 maps from the same universe. Some people think that Blizzard is overlooking more iconic heroes like Mephisto or Deathwing for the new and flashy Overwatch heroes and to be honest they are not entirely wrong. Overwatch keeps rising in popularity among the rest of the company's games. To be precise, Heroes of the Storm got a lot of attention just because the developers lured Overwatch players for cosmetics. That doesn't mean that HotS is not a good game. It's just that it's not as popular as Overwatch. And that's a fact. Does that mean that Heroes of the Storm should swarm its roster with Overwatch heroes? I truly believe that not all of them can make it and I will explain my reasoning.   The first thing that bothers me is that the majority of the heroes added from Overwatch were also some of t

Designing a Hero for Overwatch

It's easy to create a hero for Overwatch, right? How many people have suggested a new hero kit or a way for the developers to fix an unbalanced hero? Plenty. And even though some of the suggestions are indeed great and well thought, most of them fail to certain points. I will try to walk us through a hero design. I won't suggest that my design will be the best but bear with me. This is about the journey, the thought process that is needed to create a kit that would fit to the gameplay of Overwatch and how it can be an organic part of the game. Let's start from the background of the character. Most of the heroes are related to an organisation, a motive and a place. I won't get into the rabbit hole with all the possibilities for a hero that was already teased or we've seen his/her artwork. For the sake of it, I would just suggest a character of Greek origin as I'm familiar with the culture and the background. Ilios is also a map that's not tied with a her

What we got from the Death Stranding trailer

What we got from Death Stranding newest trailer? Not much. The trailer gave no clues about the main storyline and it wasn't a gameplay trailer either. That doesn't mean that we didn't get any information. For the first time we saw that the black goo has the effect of rapidly ageing life. The grass is withering and the guy that is trapped ages as well. We finally saw that the fetuses are probably clones that are connected by a umbilical cord. The baby inside the belly of Reedus' character is how that connection looks like. It seems like the guy (let's call him guy No 1) that was originally carrying the fetus and the baby itself gave a thumbs up. Could that mean that a person can transfer his memories and consciousness to a clone? Probably. That would explain that scene where No 1 stabs himself while he's pulled to the sky. We know that he's not already dead as he levitates and Reedus' character (named Sam) doesn't know his final fate. It seem