It's easy to create a hero for Overwatch, right? How many people have suggested a new hero kit or a way for the developers to fix an unbalanced hero? Plenty. And even though some of the suggestions are indeed great and well thought, most of them fail to certain points. I will try to walk us through a hero design. I won't suggest that my design will be the best but bear with me. This is about the journey, the thought process that is needed to create a kit that would fit to the gameplay of Overwatch and how it can be an organic part of the game. Let's start from the background of the character. Most of the heroes are related to an organisation, a motive and a place. I won't get into the rabbit hole with all the possibilities for a hero that was already teased or we've seen his/her artwork. For the sake of it, I would just suggest a character of Greek origin as I'm familiar with the culture and the background. Ilios is also a map that's not tied with a her...
I'm a writer at enternity.gr and also a beekeeper. This is a personal blog where I talk about various subjects, mostly about video games.